// Build this example with // v -live bounce.v module main import gx import gg import time struct Game { mut: gg &gg.Context = unsafe { nil } x int y int dy int dx int height int width int draw_fn voidptr } const ( window_width = 400 window_height = 300 width = 50 ) fn main() { mut game := &Game{ gg: 0 dx: 2 dy: 2 height: window_height width: window_width draw_fn: 0 } game.gg = gg.new_context( width: window_width height: window_height font_size: 20 user_data: game window_title: 'Hot code reloading demo' create_window: true frame_fn: frame bg_color: gx.white ) // window.onkeydown(key_down) println('Starting the game loop...') spawn game.run() game.gg.run() } // Try uncommenting or changing the lines inside the live functions. // Guess what will happen: [live] fn frame(mut game Game) { game.gg.begin() game.gg.draw_text_def(10, 5, 'Modify examples/hot_reload/bounce.v to get instant updates') game.gg.draw_rect_filled(game.x, game.y, width, width, gx.blue) game.gg.draw_rect_filled(window_width - width - game.x + 10, 200 - game.y + width, width, width, gx.rgb(228, 10, 55)) game.gg.draw_rect_filled(game.x - 25, 250 - game.y, width, width, gx.rgb(28, 240, 55)) game.gg.end() } [live] fn (mut game Game) update_model() { speed := 2 game.x += speed * game.dx game.y += speed * game.dy if game.y >= game.height - width || game.y <= 0 { game.dy = -game.dy } if game.x >= game.width - width || game.x <= 0 { game.dx = -game.dx } } fn (mut game Game) run() { for { game.update_model() time.sleep(16 * time.millisecond) // 60fps } }