#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3) void v_sapp_gl_read_rgba_pixels(int x, int y, int width, int height, unsigned char* pixels) { glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); } #else void v_sapp_gl_read_rgba_pixels(int x, int y, int width, int height, unsigned char* pixels) { // TODO } #endif