## Description: `sokol` is a thin wrapper around [sokol](https://github.com/floooh/sokol), which in turn is a library of "Simple STB-style cross-platform libraries for C and C++, written in C.", that provide access to graphics/audio/input processing. Each `.h` file in the sokol source code is well-documented as can be seen here: [sokol_audio.h](https://github.com/floooh/sokol/blob/master/sokol_audio.h) ## Example from `@VROOTDIR/examples/sokol/sounds/simple_sin_tones.v`: ```v cgen import time import math import sokol.audio const ( sw = time.new_stopwatch() sw_start_ms = sw.elapsed().milliseconds() ) [inline] fn sintone(periods int, frame int, num_frames int) f32 { return math.sinf(f32(periods) * (2 * math.pi) * f32(frame) / f32(num_frames)) } fn my_audio_stream_callback(buffer &f32, num_frames int, num_channels int) { ms := sw.elapsed().milliseconds() - sw_start_ms unsafe { mut soundbuffer := buffer for frame := 0; frame < num_frames; frame++ { for ch := 0; ch < num_channels; ch++ { idx := frame * num_channels + ch if ms < 250 { soundbuffer[idx] = 0.5 * sintone(20, frame, num_frames) } else if ms < 300 { soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames) } else if ms < 1500 { soundbuffer[idx] *= sintone(22, frame, num_frames) } else { soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames) } } } } } fn main() { audio.setup( stream_cb: my_audio_stream_callback ) time.sleep(2000 * time.millisecond) audio.shutdown() } ```