module strings // #-js // use levenshtein distance algorithm to calculate // the distance between between two strings (lower is closer) pub fn levenshtein_distance(a string, b string) int { mut f := [0].repeat(b.len + 1) for j in 0 .. f.len { f[j] = j } for ca in a { mut j := 1 mut fj1 := f[0] f[0]++ for cb in b { mut mn := if f[j] + 1 <= f[j - 1] + 1 { f[j] + 1 } else { f[j - 1] + 1 } if cb != ca { mn = if mn <= fj1 + 1 { mn } else { fj1 + 1 } } else { mn = if mn <= fj1 { mn } else { fj1 } } fj1 = f[j] f[j] = mn j++ } } return f[f.len - 1] } // use levenshtein distance algorithm to calculate // how similar two strings are as a percentage (higher is closer) pub fn levenshtein_distance_percentage(a string, b string) f32 { d := levenshtein_distance(a, b) l := if a.len >= b.len { a.len } else { b.len } return (1.00 - f32(d) / f32(l)) * 100.00 } // implementation of Sørensen–Dice coefficient. // find the similarity between two strings. // returns coefficient between 0.0 (not similar) and 1.0 (exact match). pub fn dice_coefficient(s1 string, s2 string) f32 { if s1.len == 0 || s2.len == 0 { return 0.0 } if s1 == s2 { return 1.0 } if s1.len < 2 || s2.len < 2 { return 0.0 } a := if s1.len > s2.len { s1 } else { s2 } b := if a == s1 { s2 } else { s1 } mut first_bigrams := map[string]int{} for i in 0 .. a.len - 1 { bigram := a[i..i + 2] q := if bigram in first_bigrams { first_bigrams[bigram] + 1 } else { 1 } first_bigrams[bigram] = q } mut intersection_size := 0 for i in 0 .. b.len - 1 { bigram := b[i..i + 2] count := if bigram in first_bigrams { first_bigrams[bigram] } else { 0 } if count > 0 { first_bigrams[bigram] = count - 1 intersection_size++ } } return (2.0 * f32(intersection_size)) / (f32(a.len) + f32(b.len) - 2) }