| 1 | import hash.crc32 |
| 2 | |
| 3 | struct Point { |
| 4 | x int |
| 5 | y int |
| 6 | z int |
| 7 | } |
| 8 | |
| 9 | struct Vector { |
| 10 | x int |
| 11 | y int |
| 12 | z int |
| 13 | ccc crc32.Crc33 |
| 14 | } |
| 15 | |
| 16 | fn (p Point) translate(v Vector) Point { |
| 17 | return Point{p.x + v.x, p.y + v.y, p.z + v.z} |
| 18 | } |
| 19 | |
| 20 | fn (p Point) identity() Point { |
| 21 | return Point{1, 1, 1} |
| 22 | } |
| 23 | |
| 24 | fn main() { |
| 25 | p := Point{1, 2, 3} |
| 26 | v := Vector{ |
| 27 | x: 5 |
| 28 | y: 5 |
| 29 | z: 10 |
| 30 | } |
| 31 | z := p.tranzlate(v) |
| 32 | println('p: ${p}') |
| 33 | println('v: ${v}') |
| 34 | println('z: ${z}') |
| 35 | } |
| 36 |